WeaveWith Week 3: Maybe I should have made a bracelet

My week has been filled with much activity and very little progress. [There was a technology problem developing which gets a chunk of blame but the other half is/was me fiddling with the pattern. See below.]

I have set up my own palette for Bead Creator Pro that avoids the issues I had with too many shiny beads. Since then it’s gotten a lot closer to plug-and-play, at least (and it’s an important qualification) if I’m designing large patterns. Say 8×8″ on up.

When you’re creating a smaller pattern — one that will fit on a Lani, let’s say — you don’t have enough beads to cram in all the details. BCP can’t tell the difference between an important detail and a distracting detail, so it crams them all in there.

Squib as rendered by BCPIt is literally true that there are that many different colors going on in Squib’s fur, but the software can’t account for the fact that the human eye perceives her as a mostly black cat. (Happens all the time when you use the flash on your camera – your picture has more detail than you can see. Makes telescopes work, too. Not so good for portraits.)

Hence my restart before, where I revised the pattern to get a better balance between detail and perception. Worked great until I got to the whiskers.

Monday: whiskers. First three colors I tried completely vanished into the background. Next couple of colors contrasted nicely, but I couldn’t tell the difference between facial-detail-I’d-left-on-in-first-revision and whisker. After much testing, much unweaving and much frustration, I used the hex version of DB507. It’s an odd color for me — pink with 24kt gold iris — but it’s not overwhelmingly pink, and the differences due to the slight changes in color and cut work nicely. That gets me to Monday night.

I spent the rest of the week – ugh – weaving and unweaving to try to get Squib’s face right. I have been steadily reducing the amount of detail and darkening the bead colors, but I finally decided last night that I needed to go back and mostly-manually redraw Squib’s face the way I did below her chin.

Here’s the last revision before I decided to completely redraw her face – that appalling orange color is how BCP displays DB507 — no clue why.

Sphinx v5[Revision 1 worked great for the body but wasn’t strict enough for the face.] I’m still working on that today.

The tech problem: my monitor was dying, and I didn’t know it until it was totally dead. Until Thursday, it was pushing everything it displayed to the red end of the spectrum, so what I was seeing in the software and what the software thought it was showing were much much different than usual (which is saying a lot). Thursday night the monitor gave it up and David let me use one of his (computer artists have lots of monitors), so it wasn’t truly until Friday that I was able to work on the design and get consistent results.

I think I’ve figured out how to revamp the facial detail. Once that’s done it will only take a day or two to finish the portrait, and then I can get back to the Christmas present I’m working on, and “Hope” (the cardinal).

Word for the week: argh!

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